Jon Mollison, a practical example of deep gaming

Pilum author Jon Mollison gives us a window into the creation of anti-consumerist culture. What's he doing here? He's using his experience as a wargamer to create the resolution of a massive battle generated in the role-playing game moderated by friend-of-Pilum Daniel J. Davis. You've got a map. You've got some capable hands. You've got a surgically sharp pencil. You've got your dice and some calculations scrawled on the page. Even if you did away with any three if these items you would still have enough to support deep dreaming and the creation of wonder. 

Daniel J. Davis on his game:

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